Timm Woods

speaker
394 appearances 1 recordings 1 series first heard Feb 2025 last heard Feb 2025

Timm Woods’s voice in public audio — every appearance, attributed to the second.

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Appearances

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Leader, our leader. Just walk out in front of us, sir, we'll catch up in a second.
There is a staircase leading down deeper into the mountain, and you can even make out dusty footprints that seem to indicate the thieves did go up and down these stairs. There's also an annoying orc slash troll named Poopy Stinks Around, and that's about all we're dealing with so far. What would you like to do? Can I, uh... Disguise myself? You certainly could.
In fact, when we last saw you on our last adventure, you had been disguised as the orc archer who fell off the cliff when Wayne had been tantalizing him along with a mixture of money and his stepsister as bait. So you have definitely already been an orc disguised. You can use another spell slot to switch to another disguise. I would like to do that. What do you want to change into?
Let's go with Shredder.
A Shredder suddenly appears where you had been standing, Erlik. Shredder looks massive and scary. You're a gnome, so this is sort of like you're inside of a big tent. It's like moving around with you, but this illusion is much bigger than you, and so you now look like Shredder 100%, big scary ninja lord. Awesome time. Absolutely, 100%.
It's their word, actually. You certainly used your action to cast Disguise. I would even say maybe that's your bonus action. Was there anything else you want to do on your turn? Currently, we are just all shredders. No one can, I used to always tell who is what shredder, as it were.
You can certainly look down the stairs, try to scout around, see what you can see. You could head down the stairs either sneakily or in an obvious way and check out what's going on down there. Or you could... Could I do a burning hands, launch a cone of fire ahead of me? You certainly could. However, the Burning Hands only goes about 15 feet.
And when you look down the stairs, you don't see anybody within 15 feet, though there could be somebody who's invisible or something like that. It's totally up to you. All right, so I'll just scout that.
That would be a perception check. You want to roll a d20 plus your perception skill bonus, if you have a perception skill bonus. I don't think you do, so your wisdom modifier would just be a plus one here. 19. 19, plus one is a dirty 20, we would say. And so with the dirty 20, you are immediately noticing what is at the bottom of these stairs.
They go about 20 feet down, and they open into an octagonal room. The stairs are heading down to the north. And then once you get to the bottom of the stairs, you can tell that straight ahead against the northern wall is a big dwarven statue holding two axes up in the air. He's kind of armored in a sort of way that looks a little bit like a ninja lord, maybe like a shredder.
And then on the eastern side is another dwarven statue with a big axe. On the western side, a third dwarven statue with a big axe. In between each statue, there is a pair of doors. So double doors on the northwest and double doors on the northeast. Two sets of double doors with three statues interspersed between them. However, with a 20, you can tell one important detail. What?
These doors are sealed and trapped in such a way that you know the statues have hinges on their elbows and shoulders. These axes will come down upon you if you try to open these doors. So you know that before you even head down the stairs. These are two sets of trapped doors right now. Did you want to go try anything down there, or?
Thank you for letting me know that. So none of us know the information I just said. And Erlik, great turn.
Wayne, that is now your turn. What would you like to do? Okay, I'm not allowed to know about the statues, right? You don't. Don't know about the statues yet. He hasn't said anything to you.
Go ahead and roll. Well, you don't have to roll anything to go down the steps. You get down the steps, you can immediately see three Dwarven statues. You can see the doors. Just don't know anything else about them. Would you like to examine them?
Roll me a d20 plus your investigation skill. Do you have the investigation skill under skills by any chance? I use a skill. I have perception. Perception is what you can use then in that case. That's going to be better than whatever your investigation would have been.
Can I use my hands to manipulate? I allow that 100%. Yes, definitely. All right. Seven. Seven. Plus five. Plus five with a 12. You are trying to wiggle these statues. It's not working really right now, though. There's something about the arms that might move. I would let you try again if you want, but then if you don't succeed, you might be risking stuff.
Like, you could try to really push these statues and take a risk on it. I don't think anything bad can happen. No. Okay, yeah, I'll try again. Absolutely. Try one more time. Roll again. 18. 18 plus five. Here's the thing. At the very last minute, as you're really trying to push the arm and all of a sudden it starts to shift, you're like, wait, wait, wait. It's going to drop the axe on me.
You don't do that. And instead, you get to the top of the statue. And I like what you said about the head. So I'm going to say the trigger for this secret door that you just discovered was shifting the head. As soon as you tilt the head, the eastern wall behind the eastern statue shifts. starts to slide open. It was a secret door.
But not to a speakeasy, it seems like there's another staircase now going down to the east that opens up into a big dwarven hall. Kind of think Moria, where the pillars seem to be disappearing into the distance. You can tell that there is a big room down these stairs. And you did not set off any traps. Congratulations. Nice. Now, that was your action.
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