Timm Woods

speaker
394 appearances 1 recordings 1 series first heard Feb 2025 last heard Feb 2025

Timm Woods’s voice in public audio — every appearance, attributed to the second.

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So I'm going to want to check down those steps. 100% you can. We've revealed the secret door. That was the big test in the first room. And now you can see down the stairs, it opens up into some multi-pillar big dwarven hall. But from the top of the stairs, we can't see the whole room. So you could go down the stairs. You can make a perception check from the top of the stairs.
You can do whatever you want. I want to go right down those stairs. Are you going in human form or turning into an animal first? You might want to see what's down there before you turn into an animal. Yeah, I would like to stay in human form for now. That makes complete sense. So you start to go down the stairs.
Now, this is an area where because we picked a different difficulty, the AWOs who have played this adventure would be expecting you to see something. When you get down to the bottom of the stairs, you see a dwarven hall with six pillars. There's a bunch of dwarves leading out of here. To the left, there's two doors on the northern wall. To the right, there's two doors on the southern wall.
And then straight ahead on the eastern wall is a throne, a big dwarven throne with a door behind that. five different doors to pick from. And there's a bunch of beds in the middle of the floor, sleeping bags around a campfire. Like somebody has been hunkering down in here and using this as like a base of operations kind of, but you don't see anybody in this room though.
When you listen, you think you hear someone, but you don't see them. What would you like to do?
I do not have the perception skill. Then you would have a plus three from your wisdom because you are a very wise character as a druid. So I'm rolling a d20? d20 plus three. Okay. That would be a 16. 16 plus 3 is a 19. Here's the first thing I'm going to tell you. You understand what's going on here. There are people in the room with you. They are using magical invisibility, you think.
I'm going to ask for you to roll a knowledge check for me. You also know there are at least two, maybe three, maybe more individuals in this room. Giving very Foot Clan vibes, I would say. Very sneaky, very invisible. This seems like a Harry Potter situation. Very much. Roll me a d20 plus your nature skill.
If you can roll really well on this, you might have a clue as to who or what these people might be. Unfortunately, all you know for sure is you think you hear the clanking of armor. Like, whoever they are, they're not terribly sneaky, but they are invisible. You can hear them in heavy armor, though, slowly trying to maneuver like they might be trying to surround you right now.
You still have your action to either cast a spell or do an attack. The problem is you don't see anybody right now. Could I now shape into something else? You certainly could, yes. That would be the final thing you get to do, but you can turn into an animal if you want. And I've put some sample animals down there, but really can turn into whatever animal you want.
Mm-hmm. If I could.
Is there, like, could I be, like, a snapping turtle? You could be, yes, 100%. Eight, you could turn into a giant snapping turtle. That would be the size of a human, if not a little bit bigger, with a big spiky shell. And a pretty powerful bite attack, I would say, as well. All right, all right. You turn into a big turtle. You're, like, looking around, not like, where are they, where are they?
And you even hear somebody, like, whisper, like, oh, shh. under their breath as they see you change into this terrifying animal. Gonna put Snapping Turtle down here so I remember. Best of all, if you take any damage in this form, you lose the turtle hit points, but if you get knocked out of turtle form, if you go down to zero hit points in turtle form, you just turn right back into a human druid.
Back to Shredder? Back into Shredder, 100%.
Absolutely. Now, at this point, actually, no, not yet. Something else is going to happen first. Magnus Steeltoe, your good dwarven friend, is by our side right now. Would you like to send him down, or would you like to hold him back or have him do something else? He's ready to start heading down the stairs. I'm with all the guys right now. You are, yeah.
So he goes rushing down, and it is right after he comes rushing down that all of a sudden, from behind one of the pillars, a crossbow bolt comes flying out right at Magnus, I am going to say. This is an attack against him. It actually just barely misses Magnus, luckily. Magnus, come back. Absolutely. And we see whoever fired that is now visible.
We see what looks like a giant-sized dwarf of some kind with gray skin and white hair who disappears behind the pillar, but only because he's hiding behind it now. You know he was invisible. He is no longer invisible. Actually, because he was invisible, I need to roll a second time to see if he hits Magnus. No, he still doesn't hit Magnus, luckily. Then, suddenly behind you...
an axe comes down upon your shell, again with advantage because he's invisible, and you see that, nope, just barely a miss against you because you have a turtle shell. It is just barely deflecting off your shell. A big dwarf in armor, again, gray skin, white hair, and he tries to retreat away from you. The moment he does, you get a free attack against him, Hippo Maximus.
You can roll me a d20 plus five to see if you can
12 plus your snapping turtle form would have a plus 5. That is just barely a hit against this guy. Well done. You need a 16 or higher. So roll 2d6, the cube-shaped die. Add him up and add plus 4.
And this will be the guy with the axe.
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