Knave 2 Deep Dive – Lazy RPG Talk Show
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Today on the Lazy RPG Talk Show, we're going to follow up on the D&D 2024 material in D&D Beyond. We're going to take a look at the Lost Worlds of Gygax Humble Bundle. I'm going to talk about some highlights from the D&D Live event that took place this past Tuesday. We're going to dive deep into Knave 2 by Ben Milton, an RPG by Ben Milton. We're going to talk about knowing your medieval decorations. These are ways for you to transfer secrets and clues to your players through the decorations that people find on the walls. We're going to talk a little bit about ancient medieval architecture and artwork today. And we're going to cover more questions from the August 2024 Patreon Q&A all today on the Lazy RPG Talk Show.
I'm Mike Shea, your pal from Sly Flourish, here to talk about all things in tabletop role-playing games. if you like the work that i do we are in the last week of the city of arches kickstarter if you haven't checked it out please check out the city of arches kickstarter you can find a link down into the show notes the city of arches is a high fantasy city source book built for lazy gms to drop into your fantasy rpgs it fits into any campaign setting whether it's a homebrew setting or your own setting and it is a world and a city filled with adventure filled with intrigue, filled with discovery, filled with dangers and threats. It's a fantastic city. I've been working on it for two years. The artwork is absolutely off the wall. I think you're gonna really, really love it. So please check that out. If you've already supported it, if you've already backed it, please tell your friends, share it on social media, tell people about it.
Tell them about the 42 page free sample that you can get that includes artwork and design and an introduction scenario to show you what the City of Arches is like. And all kinds of stuff, a whole adventure that you can run for your group in just the sample pages alone. It's absolutely free to check out. There's no reason you shouldn't check it out. And if you like what you see, please consider backing the Kickstarter. In a very rare occurrence, if you saw my YouTube video from last week, I already had a little thing that I added in on Monday to talk about the changes that had occurred Sunday night at midnight last Sunday afternoon. regarding the whole issue of dnd 2014 material and how they were going to change it in dnd beyond when the 2024 material comes out which i think is this tuesday i think i think tuesday we will start to have more and more dnd 2024 material going out there there's actually an in-store program for many friendly local game shops are going to be doing a dnd 2024 play guide with an adventure i'm actually going to be doing it in my local game shop so that's going to be really fun
So we weren't sure exactly what they were going to do with D&D 2014 material. At first, they were going to let you build 2014 character with classes, subclasses, species, and other things, but not spells and not magic items. That caused quite an uproar because it was basically like, hey, we're going to change all your spells on you. All these spells you had paid for, you're not going to get anymore. And so Sunday night at midnight Eastern Standard Time, they publish an update saying, no, we will go ahead. We will do it. You will have all of your 2014 material. If you build a 2014 character, you will have the choice of using 2014 classes, subclasses, spells, magic items, and everything so that you can build a true D&D 2014 character without having to include any D&D 2024 stuff. So good on them. I got to wonder like what happened, right? Like why not start that way?
And it really is interesting because like between this and Blurgate from before, the real question is like, How are these things getting so miscommunicated that they couldn't understand that there was going to be an uproar about this? And then they had to, like, scramble around all throughout the weekend to then come up with a new plan and a new policy to say, yes, we will be able to do this.
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