How Video Games Built a Mental Health Mission
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You work towards something like in a game, why don't you work towards something in life? Getting towards the steps to do there, getting skills, you know, no matter what kind of game it is that you're practicing, a lot of things in life are like that as well. And that's exactly the kind of metaphor analogy that I like to use and say, hey, use this as you're progressing. Use it in a way that you're really not only enjoying it, but gamifying it and then also making progress.
alison dungo is an insightful and forward-thinking technologist and the founder of dungo digital anchored by his research as a doctoral student and smart scholar he empowers everyday individuals and local organizations to actively shape the future of ai policy creating a lasting legacy of inclusive innovation ethical technology and grassroots empowerment
My one of my mission goals in my businesses is, you know, we share STEM across all generations and we may not know everything, but we know that we want to help people. All my life, I've definitely went through a lot of struggles, different stages, you know, whether it was being a kid, whether it was being a teenager, college, now an adult. I've faced a lot of different things in my teenagehood. I lost my older sister. Whenever I was 13, I lost one of my mentors and definitely just struggled. But none of that was to define who I was and say, hey, just because you're getting thrown these things in life does not mean that you can't still succeed. I find myself saying that a lot this year is full circle.
You know, where did it start? What's the problem? How do we fix it? And what's the solution?
How did Al Dungo’s upbringing in Uvalde shape his mission for mental health and STEM?
It spans the globe like a super high school Internet Elvis Presley. Today, Apple is going to reinvent the phone. It's not over until I win. The Living Your Legacy podcast. For those who live to leave a legacy.
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Welcome back to another episode of Living Your Legacy. I am your host for Inside Success, Ray Gutierrez. Joining me today is a man that definitely doesn't need an introduction because I love his ink and I love the fact that we're both stripe matching. But he is the leader of two of my favorite things, video games
and mental health and stem research al dungo how are you my friend i'm great today thank you so much for asking yeah but you can bring it that lot closer yeah yeah yeah it's got swivels and all sorts of engineering twerks in there dude who are you you look amazing already i'm intrigued yeah yeah so thanks for having me my name is al dungo i'm from uvalde texas uh born and raised there and like you said a big lover of video games but also an advocate for mental health especially in today's you know world And all of that to tie together STEM education, kind of, you know, investing in the next generation is what I want to be able to focus on.
Right on. So when you say STEM, S-T-E-M, that's actually an acronym for something.
Right.
You educated me right before this podcast. Can you educate our viewers in case they just need it?
Yeah. So STEM stands for science, technology, engineering, and mathematics. I'm actually a computer science major. And so that's actually where I kind of tied my knowledge with my passion. You know, video games are created by things of the STEM field, you know, computer engineering, computer programming and things like that. So that's exactly the focus that I want to have in, you know, giving that to the next generation. Cause you know, that's what everyone's about. We're all about the technology. We're all about the games. And that's exactly where I want to be able to focus.
So where does your story begin? Is it mental health or is it video games?
Honestly, it is, I would say it's mental health. Cool. Because, you know, all my life I've definitely went through a lot of struggles, different stages, you know, whether it was being a kid, whether it was being a teenager, college, now an adult.
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