Haldrin's Tower – Shadowdark Gloaming Session 41 Lazy GM Prep
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Hey friends, it's your pal Mike Shea from Sly Flourish, here with another episode of Sly Flourish's Lazy GM Prep. In this weekly show, I go through steps from Return of the Lazy Dungeon Master while preparing for my Sunday role-playing game. In this case, I am running a Shadow Dark campaign set in the Gloaming from Cursed Scroll 1. Shadow Dark and Cursed Scroll 1 is available by the Arcane Library. It's a fantastic role-playing game. I love it a whole lot. It's a four-time gold Annie award-winning campaign. rpg and we have been playing it this is i think session 41 so we've been playing it for some time i really dig it and today we are going to prep my session for later later this afternoon if you like the work that i do please check out the city of arches kickstarter we are in the final hours of the city of arches kickstarter by the time you see this video it's only going to be around for a little while longer please consider checking out the sly flourish
city of arches kickstarter you can find a link to it in the show notes you can check out the 42 page sample preview that includes an introduction scenario to the city of arches includes an adventure to run and a and a whole good sample of all the kind of stuff you're going to get in this high fantasy city source book built for your fantasy role-playing games the city of arches is designed so that you can drop it into any existing campaign setting whether it's your own homebrew campaign setting or a published campaign setting it is a city of Fantasy and adventure and where, what do I say? Marker. A city of high adventure where you can delve deep under the ruins of the city, travel to worlds beyond and fight forces that are trying to take over the city itself. It's a fantastic setting. I've been working on it for two years. Patrons of Sly Flourish have been watching it develop over time and I can't wait to get into your hands.
Please check out the Kickstarter. Again, there's only about nine hours left by the time you're seeing this video, depending on when you're seeing this video. You can check out a link in the show notes below. Last week, our characters made their way back into the gloaming. We started off their last session as they had made it out of the old temple of St. Taragnus and are now on their way to Haldrin's Tower to recover the third artifact that they need to stop Mugdalblub from destroying the world. That artifact being the Well of Worlds. who they had, they didn't rescue him exactly. They released him and he became a lich. His daughter was killed in front of them, which in front of him, which like nearly destroyed him, probably did destroy him.
And they set him free. And he said, I will return to my tower, meet me there. But he also said some kind of creepy stuff. And we're going to get into the creepy stuff. Like I know that I loved her, but I can't feel it anymore. And like stuff, because now he's a lich, his personality has changed quite a bit. So they started off, and I knew where we were going to begin, and that was that the Knights of Mugdoblub, these five knights, were going to pursue the characters. And I decided that I was going to roll, I was going to have the players roll for a few different aspects. This is a very old school approach, and I kind of enjoyed it, which was how far away are they? Roll a d6, and the number on the die is how close or far they are. How aggressive are they currently? Again, 1 to 6, 1 being not very aggressive, 6 being super aggressive.
and then i was going to roll to see which members of the knights of mugdablub were there and i think we only chose i think we rolled a number between two and three that would be there i didn't want to have like all five show up so i think we chose between two and three we rolled on that and then we rolled on which ones showed up and they they did so of the knights of mugdablub that showed up let's take a look at our notes from last time ah where are my knights of mugdablub Yeah, so the ones that showed up, King Kalash the Reaver showed up, Garavod of Vol showed up, and Windwhisper showed up. So those three, and they were defeated. So only Azshara the Mage and Clovella of Set, the druid, still remain of the five knights of Muggleblub who had been hunting the characters. The characters at this point, they're hitting like seventh, eighth, and ninth level.
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